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Channel: Answers for "generate GUIText at runtime C#"
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Answer by DajBuzi

http://docs.unity3d.com/Documentation/ScriptReference/GUI.Label.html private bool displayLabel; void OnMouseEnter(){ displayLabel = true; } void OnMouseExit(){ displayLabel = false; } void OnGUI(){...

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Answer by robertbu

You can use AddComponent(). This code creates a new game object, add a GUIText component, centers the text on the screen (because GUIText uses Viewport coordiantes), and sets the text: #pragma strict...

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Answer by Xelnath

Alternatively: GameObject g = new GameObject(); Canvas canvas = g.AddComponent(); canvas.renderMode = RenderMode.WorldSpace; CanvasScaler cs = g.AddComponent(); cs.scaleFactor = 10.0f;...

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